This is a list containing all mods that are useful or good or both, so that you can enjoy it without having to search through ten thousand mods.
Overview
This is still WIP, and will always remain so, because I'll keep updating it with new good mods.Actually, i just named it WIP because its pretty. Seriously.I think i covered a lot of mods, but I'm just one person (or am i?), and if you think i skipped a good mod, let me know.
Non-Player Character Modifications
NCR Doggy Buddies - Changes the NCR Dogs to normal dogs, and adds a NCR Helmet.
TYPE 3 Body and Armor Replacer - Transforms the Feminine armors into a more 'Feminine' type.Adult only content.
Alsatian Rex - Transforms Rex into a Real Dog
Essential plus Tweaks - All Companions are now essential, and can level up to level 25. Also fixes Veronica.
Improved Faces- Improves some broken NPC Faces.
Tools
4GB Enabler - Load Fallout New Vegas with the 4GB enabling Large Address Aware bit set
NVSE,BOSS - NVSE extends New Vegas scripting capabilities, and BOSS re-orders your load order.
FOMM - A collection of utilities related to both creating and using mods.
FNVEdit - FNVEdit is an advanced graphical module viewer/editor and conflict detector.
Major Additions and Bug Fixes
Community Bug Fix Compilation Patch - A Patch Compilation, that fixes a lot of bugs and placement issues.
Bullet Time - Alternative to VATS. Slows down time so you can Aim.
Save Key - Adds a hotkey to save the game. ( It is not the Quicksave, it is the long save)
Fade That Faction Armor - You can now fade the faction script from a faction armor, so you can use it like a normal armor. An alternative to this is IFF Faction Disguises Reworked.
Save Cass - <spoiler> Adds a third option to the Silver Rush quest.
BlackWolf Backpacks - Adds wearable backpacks to the game.
Dragonskin Tactical Outfit - Adds a selection of the titular outfits - in different colours and camo patterns - to the Wasteland
Conelrad Radio Station - Adds a new Radio Station
AG's Supplementary Uniques - Adds nearly 100 new and unique weapons to the wasteland, Lore friendly.
Overhaul
Darnified UI - Improves the User Interface in a number of ways.
Attribute Perks Bonuses - APB - Gives players bonuses for high attributes.
In October 1944, he was assigned to as Assistant Regional Director of the Bureau's newly formed Region III. Hoover dam engineering drawings pdf. During this time, Douglass was responsible for 'a major part of the administrative and engineering responsibility' for the project being built 67 miles downstream from Hoover Dam. He was considered 'an authority on the Davis Dam and park land.'
Powered Power Armor - Power Armor now has a lot of enhancements, it carries itself, it can be recharged, among other cool stuff.
Passive Animals & Critters - Alters the default Animal Behavior.
WME - Weapon Mod Expansion - Expands on Vanilla Weapon Mod Expansion How to reset pokemon black 2 youtube.
IMCNNV - More Complex Needs- A ridiculously detailed, immersion oriented overhaul of the Hardcore mode hunger/thirst/sleep system.
More Perks - Adds over 75 Perks to the game.
Arwen Realism Tweaks - A gameplay overhaul, changes a lot of settings such as fall damage, weapons damage, etc.
FOOK - An overhaul mod which adds hundreds of new items, high quality retextures and many new gameplay features to the base game.
Places and Quests
Goodsprings Home - Adds a Player Home to the Goodsprings Area.Adults Only.
Markers for the Strip - Adds Fast Travel Markers for the Strip
New Vegas Bounties - New Quest, on which you assume the role of a Bounty Hunter.
RTS Real Time Settler - Find a strategic location, start your village, establish trade routes and alliances, and fight for your freedom!
Bobblehunt - Adds a bobblehead hunt quest.
Wasteland Defense - An Alternative to RTS Realtime Settler
Underground Hideout - Adds a vault that the player can use as his home.
Tweaks
Less Intrusive Kill Cam - Decreases the Kill Cam duration and frequency.
Trading Post Sells NCR Armor - A way to get NCR Ranger Armor without killing a Ranger Vet.
Improved Implant Regeneration - Improves the Regeneration Implant, by recovering more HP.
Jump Fall Fixer - This mod removes the 'invisible ledge' that crops up when the player's jump height is increased too much by a mod.
KTs SpeedSquad - Changes the Companions following distance.
No Neos - Enemys can't dodge bullets anymore.
Sniper Perk Enhanced - Enhances the Sniper Perk, by reducing spread, among other things.
Charisma Based Follower Limit - Self Explanatory
HUD Extended - Extends the HUD to see time, among other things.
Level 60 Cap - Increases level cap to 60.
Alternate Loading Screens and Extras - Self Explanatory
Tweaks #2
Lucky Lighter - Gives the Lucky Lighter a +1 Luck effect.
IWS Increased Spawn - Self Explanatory
Service Rifle Burst Fire - Changes Service rifle from Semi-Automatic to Burst Fire.
NCR Enhancement - Adds new npcs, vendors and fortifications (lore friendly).
1ASS RPG - Changes to quest, Perk/Trait, Stat, Skill and message descriptions to reflect 1st person, among other things.
Realistic Weapons Damage - RWD - Increases BodyPart Damage, headshots are now Fatal and combat is much more dangerous. Also increases explosion effect.
The Walking Dead - Makes ghouls walk, among other things.
Mysterious Increase - Increases the chance of Mysterious Stranger helping you.
Fallout New Vegas Re-Animated - Improves game animation, like aiming, running, etc.
Experience Level Adjust - Adjust Experience Level to your liking.
New Vegas Replayability - Makes changes to ensure maximum replayability like respawning everywhere, raised level cap and more!
Ambient Temperature - Lets you check the air temperature, dew point, heat index, and relative humidity.
Visual Enhancements
DOF Depth of Field - Adds a Depth of Field effect on New Vegas ( FNV Enhanced Shaders already adds a Dynamic DOF, but if you want to use Anti-Aliasing, disable the FNV Enhanced Shaders DOF, and use this one.
Rusty Highway - Adds damaged cars throughout the Highway.
Detailed Normals - Bumps up the New Vegas Landscape textures and makes them more crisp and detailed.
Parkerized Pip Boy - Improves the Pip-Boy general look.
Arenovalis Weapon Retexture Project - This is a pack release containing all of Arenovalis's New Vegas weapon retextures
FNV Enhanced Shaders - My Personal Favorite, Adds some visual pizazz and styling to the graphics of Fallout New Vegas
Fellout NV Adds realistic lighting to the game, and makes nights darker. Now you´ll really need that Pip-boy light to travel during nighttime.
Weather
Nevada Skies - This mod adds more versatile Weather Effects to the Mojave.
Lighten Up New Vegas - Adds more diversion to the soundtrack.
Clean Up
Clean Up New Vegas - Cleans up New Vegas, removing useless clutter from the ground
New Vegas Restoration - Cleans up New Vegas, removes Trash , etc.
Cleaned Novac - Cleans up Novac, removes all the trash and fixes the street.
Clean Goodsprings - Cleans up Goodsprings, removing all the trash.
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Recommended_mod_list_Fallout_NV&oldid=40276'
Hey, I don't know about you guys, but I've been looking for the Desert Armor (aka the NCR Ranger Combat Armor, the armor the guy on the cover of the game is wearing) for awhile with no luck. I've heard you can get some at Hoover Dam and a few other places, but have any of you actually found a set of this armor? If so, could you give locations of where you found it? Also, I'm friendly with NCR, so I'd love it if a set was in a closet or something, and I wouldn't have to kill an NCR Ranger to get it from his body. Thanks!Reinforced Chinese Stealth Suit - NVby gaijuneFor a detailed description/spoiler of where to find the items, check below. Alternatively, use the following codes with the console (XX represents the Mod Index number, found next to the File category in FOMM). See more >> Spice of Life - Variety Armor and Clothing Robert Breeze Type3by NiveaI was always put off by the fact that 90% of the population seemed to wear the exact same armor/clothing with the exact same hat as everyone else, the end of the world may have happened but that doesn't mean everyone found and wears the exact same piece of clothing.This mod aims to try and lessen this issue by adding more clothing/armor variety into the wasteland through the use of level lists. This mod includes:
Advanced Recon Stealth Armorby Gopher
Caesars New Regime - Legion Overhaulby dragbody, weijiesen, scottmack
When I played New Vegas for the first time, I was left with the distinct impression that the Legion should have been much more fierce. I was able to kill Vulpes and his buddies in Nipton the first time I saw them; I was able to march into the Fort and kill everyone; I was able to kill the Legate with a single head shot. All of these things made them seem like quite weak enemies, and that's before you look at their gear!
Let's face it--the Legion just doesn't look tough running around in skirts, football pads, and ugly helmets (with or without the feathers). However, the Legion almost defeated the NCR at the first battle for Hoover Dam, and they've got everyone on the west side of the Colorado scared they'll finish the job the second time. But how? As they are, they're target practice for NCR rangers and snipers. The Legion needed a new look. That's why I created this file.
What this mod does: It replaces all vanilla Legion armors, creates a few new classes, edits some weapon lists, adds a voiced companion--Achilles--in the Legion safe house, alters the faces of some prominent Legion NPCs, turns some Legion NPCs into mini-bosses (Otho, Alexus, Dead Sea), and adds some extra unique gear. The armors of Aurelius and Silus are now unique, for example. What this mod does not do: It doesn't add many Legion NPCs and it doesn't account for other mods such as AWOP that introduce new Legion classes. See more >>
Which one (if any) of those incredible mods have you tried? Share us some thoughts.
Overview
This is still WIP, and will always remain so, because I'll keep updating it with new good mods.Actually, i just named it WIP because its pretty. Seriously.I think i covered a lot of mods, but I'm just one person (or am i?), and if you think i skipped a good mod, let me know.
Non-Player Character Modifications
NCR Doggy Buddies - Changes the NCR Dogs to normal dogs, and adds a NCR Helmet.
TYPE 3 Body and Armor Replacer - Transforms the Feminine armors into a more 'Feminine' type.Adult only content.
Alsatian Rex - Transforms Rex into a Real Dog
Essential plus Tweaks - All Companions are now essential, and can level up to level 25. Also fixes Veronica.
Improved Faces- Improves some broken NPC Faces.
Tools
4GB Enabler - Load Fallout New Vegas with the 4GB enabling Large Address Aware bit set
NVSE,BOSS - NVSE extends New Vegas scripting capabilities, and BOSS re-orders your load order.
FOMM - A collection of utilities related to both creating and using mods.
FNVEdit - FNVEdit is an advanced graphical module viewer/editor and conflict detector.
Major Additions and Bug Fixes
Community Bug Fix Compilation Patch - A Patch Compilation, that fixes a lot of bugs and placement issues.
Bullet Time - Alternative to VATS. Slows down time so you can Aim.
Save Key - Adds a hotkey to save the game. ( It is not the Quicksave, it is the long save)
Fade That Faction Armor - You can now fade the faction script from a faction armor, so you can use it like a normal armor. An alternative to this is IFF Faction Disguises Reworked.
Save Cass - <spoiler> Adds a third option to the Silver Rush quest.
BlackWolf Backpacks - Adds wearable backpacks to the game.
Dragonskin Tactical Outfit - Adds a selection of the titular outfits - in different colours and camo patterns - to the Wasteland
Conelrad Radio Station - Adds a new Radio Station
AG's Supplementary Uniques - Adds nearly 100 new and unique weapons to the wasteland, Lore friendly.
Overhaul
Darnified UI - Improves the User Interface in a number of ways.
Attribute Perks Bonuses - APB - Gives players bonuses for high attributes.
Powered Power Armor - Power Armor now has a lot of enhancements, it carries itself, it can be recharged, among other cool stuff.
Passive Animals & Critters - Alters the default Animal Behavior.
WME - Weapon Mod Expansion - Expands on Vanilla Weapon Mod Expansion
IMCNNV - More Complex Needs- A ridiculously detailed, immersion oriented overhaul of the Hardcore mode hunger/thirst/sleep system.
More Perks - Adds over 75 Perks to the game.
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Arwen Realism Tweaks - A gameplay overhaul, changes a lot of settings such as fall damage, weapons damage, etc.
FOOK - An overhaul mod which adds hundreds of new items, high quality retextures and many new gameplay features to the base game.
Places and Quests
Goodsprings Home - Adds a Player Home to the Goodsprings Area.Adults Only.
Markers for the Strip - Adds Fast Travel Markers for the Strip
New Vegas Bounties - New Quest, on which you assume the role of a Bounty Hunter.
RTS Real Time Settler - Find a strategic location, start your village, establish trade routes and alliances, and fight for your freedom!
Bobblehunt - Adds a bobblehead hunt quest.
Wasteland Defense - An Alternative to RTS Realtime Settler
Underground Hideout - Adds a vault that the player can use as his home.
Tweaks
Less Intrusive Kill Cam - Decreases the Kill Cam duration and frequency.
Trading Post Sells NCR Armor - A way to get NCR Ranger Armor without killing a Ranger Vet.
Improved Implant Regeneration - Improves the Regeneration Implant, by recovering more HP.
Jump Fall Fixer - This mod removes the 'invisible ledge' that crops up when the player's jump height is increased too much by a mod.
KTs SpeedSquad - Changes the Companions following distance.
No Neos - Enemys can't dodge bullets anymore.
Sniper Perk Enhanced - Enhances the Sniper Perk, by reducing spread, among other things.
Charisma Based Follower Limit - Self Explanatory
HUD Extended - Extends the HUD to see time, among other things.
Level 60 Cap - Increases level cap to 60.
Alternate Loading Screens and Extras - Self Explanatory
Tweaks #2
Lucky Lighter - Gives the Lucky Lighter a +1 Luck effect.
Ncr Power Armor Mods
IWS Increased Spawn - Self Explanatory
Service Rifle Burst Fire - Changes Service rifle from Semi-Automatic to Burst Fire.
NCR Enhancement - Adds new npcs, vendors and fortifications (lore friendly).
1ASS RPG - Changes to quest, Perk/Trait, Stat, Skill and message descriptions to reflect 1st person, among other things.
Realistic Weapons Damage - RWD - Increases BodyPart Damage, headshots are now Fatal and combat is much more dangerous. Also increases explosion effect.
The Walking Dead - Makes ghouls walk, among other things.
Mysterious Increase - Increases the chance of Mysterious Stranger helping you.
Fallout New Vegas Re-Animated - Improves game animation, like aiming, running, etc.
Experience Level Adjust - Adjust Experience Level to your liking.
New Vegas Replayability - Makes changes to ensure maximum replayability like respawning everywhere, raised level cap and more!
Ambient Temperature - Lets you check the air temperature, dew point, heat index, and relative humidity.
Visual Enhancements
DOF Depth of Field - Adds a Depth of Field effect on New Vegas ( FNV Enhanced Shaders already adds a Dynamic DOF, but if you want to use Anti-Aliasing, disable the FNV Enhanced Shaders DOF, and use this one.
Rusty Highway - Adds damaged cars throughout the Highway.
Detailed Normals - Bumps up the New Vegas Landscape textures and makes them more crisp and detailed.
Parkerized Pip Boy - Improves the Pip-Boy general look.
Arenovalis Weapon Retexture Project - This is a pack release containing all of Arenovalis's New Vegas weapon retextures
FNV Enhanced Shaders - My Personal Favorite, Adds some visual pizazz and styling to the graphics of Fallout New Vegas
Fellout NV Adds realistic lighting to the game, and makes nights darker. Now you´ll really need that Pip-boy light to travel during nighttime.
Weather
Nevada Skies - This mod adds more versatile Weather Effects to the Mojave.
Lighten Up New Vegas - Adds more diversion to the soundtrack.
Clean Up
Clean Up New Vegas - Cleans up New Vegas, removing useless clutter from the ground
New Vegas Restoration - Cleans up New Vegas, removes Trash , etc.
![]()
Cleaned Novac - Cleans up Novac, removes all the trash and fixes the street.
Clean Goodsprings - Cleans up Goodsprings, removing all the trash.
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Recommended_mod_list_Fallout_NV&oldid=40276'
The Type 76 Anti-Power Armor rifle, also known as the Type-76 Anti-Materiel Rifle was a weapon designed by the Chinese as a response to US use of power armor units, intended to provide a cheaper alternative to the man portable anti-tank missiles and Gauss Rifles which were previously the primary infantry anti-power weapons of the Chinese arsenal. The weapon also proved effective against entrenched positions, light armored vehicles, helicopters, parked aircraft, radar installations, missile launchers, and artillery batteries.
Design and DevelopmentEdit
Development on the weapon began in 2069, after initial encounters with T-45 power armor units, which, while lacking the armor of a larger armored vehicle, allowed a single soldier to easily carry what had previously been crew served weapons, such as miniguns and anti-tank missiles while protecting them from small arms fire. The final design was a modular anti-materiel rifle which could be easily re-chambered for 14.5x114mm Soviet or a Chinese copy of the 20x100mm Hispano round. The dual cartridge design was chosen after testing indicated that, while the 14.5mm round had a higher muzzle velocity and longer range (over 2200 meters), the 20mm shell could carry a greater explosive or incendiary payload. The rifle was first deployed during the Gobi Campaign in December of 2076.
The weapon's modular design included an attachment rail compatible with all standard Chinese optics, as well as detachable iron sights, though a 10x or 20x magnification scope for long-range firing was the most common. A small ballistic plexiglass gunshield could be attached to the barrel of the weapon, which could be equipped with the Type-38 Armored Targeting System, a thermal imaging device capable of detecting even enemies utilizing stealth technology. In addition to connecting to the scope, the Type 38 had a 'spotting screen' on the left side of the gunshield, which provided a wider-angle view of the battlefield, while highlighting thermal signatures in red.
The weapon could also be equipped with a bipod or attached to a pintle mount for placing it on top of a vehicle. The rifle could also be fitted with a long barrel or a shorter 'CQB' barrel which sacrificed range for mobility. As the weapon could weigh over 36.2 kilograms (80 pounds), the 'CQB' barrel was intended exclusively with the Type 75, a reverse-engineered copy of captured American power armor which was in limited production for field trials as of 2076. The rifle was typically mounted on a bipod, however, it was also compatible for tripod and vehicle pintle mounts for use as a stationary emplacement, typically while equipped with a gunshield and large drum magazine.
The weapon could fire standard 14.5mm and 20mm rounds, including ball, armor piercing, high explosives, armor piercing incendiary, and armor piercing explosive incendiary. A depleted uranium armor piercing discarding sabot round was also developed for both 14.5 and 20mm rounds. In late 2076, Chinese forces were first issued with new plasma shaped charge rounds. The weapons functioned similarly to shaped charge, but replaced the copper cone with a material designed to easily vaporize into a plasma. When the round impacted, a small microfusion cell triggered, instantly vaporizing and ionizing the cone of material and creating a jet of superheated plasma. The plasma shaped-charge round proved to have a far greater armor penetration than a standard 20mm HEAT round. During the Gobi and Yangtze campaign, there were numerous reports of plasma shaped charge rounds knocking out power armor and armored vehicles and incinerating the crew inside.
Ncr Power Armor ModelAmmunition typesEdit14.5 x 114mmEdit
Full Metal Jacket: Copper jacketed lead round for use against soft targets.
Armor-Piercing: Ferric-tungsten alloy penetrator, copper jacket for use against power armor and armored vehicles
Armor-Piercing IncendiaryFerric-tungsten alloy penetrator, copper jacket, with zirconium incendiary payload, for use against power armor and vehicles
High Explosive: PETN high explosive payload, for use against lightly armored vehicles and soft targets.
Armor-Piercing Explosive Incendiary Zicronium incendiary payload placed in front of shell, with PETN explosive payload behind. Rear of round taken up by 9mm ferric tungsten penetrator in a mild steel sabot. Additional zirconium powder placed in sabot cup with penetrator, intended to be carried through to interior of target. Designed for explosive charge to 'blast a path' for penetrator. Claimed to be capable of penetrating up to 70mm RHA at close range, known to reliably penetrate 25mm at over 1000 meters.
Depleted Uranium Armor Piercing Fin Stabilized Discarding Sabot: Modification of DGJ-02 Saboted Light Armor Penetrator (SLAP) round using a fin-stabalized 9mm diameter depleted uranium dart held in a mild steel sabot. When fired, the sabot drops away from the projectile. Capable of penetrating 25mm RHA at ranges of over 1000 meters.
Plasma Shaped Charge: Projectile similar in design to HEAT round, but with explosive charge replaced with a material capable of rapidly ionizing upon exposure to heat of a microfusion cell. Creates a jet of superheated plasma similar to the copper jet created by a conventional shaped charge. Testing proved it capable of penetrating over 120mm of RHA. While not sufficient to penetrate the composite armor of modern main battle tanks, there are reports of PSC rounds knocking out armored personnel carriers and disabling tanks by targeting weakpoints such as the tracks and engine compartment covers.
20 x 110mmEdit
Armor-Piercing: Ferric-tungsten alloy penetrator, copper jacket for use against power armor and armored vehicles
Armor-Piercing IncendiaryFerric-tungsten alloy penetrator, copper jacket, with zirconium incendiary payload, for use against power armor and vehicles Ncr Power Armor Mod For Ps4High Explosive: PETN high explosive payload, for use against lightly armored vehicles and soft targets.
Armor-Piercing Explosive Incendiary Zicronium incendiary payload placed in front of shell, with PETN explosive payload behind. Rear of round taken up by 14mm ferric tungsten penetrator in a mild steel sabot. Additional zirconium powder placed in sabot cup with penetrator, intended to be carried through to interior of target. Designed for explosive charge to 'blast a path' for penetrator. Claimed to be capable of penetrating up to 85mm RHA at close range, known to reliably penetrate 40mm at over 1000 meters.
Depleted Uranium Armor Piercing Fin Stabilized Discarding Sabot: Modification of DGJ-02 Saboted Light Armor Penetrator (SLAP) round using a fin-stabalized 14mm diameter depleted uranium dart held in a mild steel sabot. When fired, the sabot drops away from the projectile. Capable of penetrating 40mm RHA at ranges of over 1000 meters.
Plasma Shaped Charge: Projectile similar in design to HEAT round, but with explosive charge replaced with a material capable of rapidly ionizing upon exposure to heat of a microfusion cell. Creates a jet of superheated plasma similar to the copper jet created by a conventional shaped charge. Testing proved it capable of penetrating over 150mm of RHA. While not sufficient to penetrate the composite armor of modern main battle tanks (equivalent to greater than 300mm RHA against the projectile), there are reports of PSC rounds knocking out armored personnel carriers and disabling tanks by targeting weakpoints such as the tracks and engine compartment covers.
Experimental Cryogenic 'Shatterer': Cryogenic liquid helium tip immediately followed by an incendiary charge. Designed to cause cracking in armor due to thermal shock, before piercing it with a follow-through tungsten penetrator. Limited field tests proved it effective against power armor, impact typically causing large cracks to appear around entry hole.
Depleted Uranium Flechette Canister 'Meat Chopper': 20mm shell filled with 30 2x20mm depleted uranium flechettes placed in two stacked layers of 15 flechettes. Projectiles fired in 'shotgun-like pattern, spread resulting in roughly 30m impact zone in at 150 meters. Designed for use against massed infantry, capable of penetrating power armor at 100 meters.
Inert Target Practice: Solid lead with copper jacket, inert. Used for target practice.
Operational HistoryEditSino-American WarEdit
The Type 76 was first deployed into combat in December of 2076 during the Gobi Campaign. Seeing how Power Armor units and armored divisions were helping American forces advance, Chinese snipers were immediately given the rifle and quickly began using it against the mechanized American forces. Much to their fortune, the rifle worked and reports soon came in of Chinese snipers taking out Power Armor units and was only made worse for the Americans when reports also came in of Chinese snipers taking out tanks and APCs with only a couple of shots, disabeling the vehicles and killing the crew members inside.
Post Great WarEdit
Thousands of Type 76 rifles survived the war, ending up in the hand of the various post-war factions, mostly in China, Japan, Korea, with smaller numbers in Alaska and Canada, small numbers of weapons also found their way to the US via Chinese submarines, intended to be used to arm Chinese special forces for use in assassinations at extreme range. The weapons saw use by a variety of factions. Given the heavy weight of the rifle, it was commonly used for defensive purposes, mounted in a watch tower or other defensive position to pick off raiders and other attackers at long range. About 25 such weapons found their way into NCR inventory, and were given to the best shots in the Rangers and First Recon for standoff engagements. One of these weapons was used by Sergeant Craig Boone to kill a Legion sniper at a distance of over 2000 meters in the Grand Canyon during the NCR Arizona Offensive.
Behind the ScenesEdit
The Type-76 Anti-Power Armor Rifle is based on the weapon on the same name featured in the Modular PTRS-41 weapon pack mod for Fallout 4.
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